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Overwatch 2 mei
Overwatch 2 mei






overwatch 2 mei

With one tank on each team and the new addition of role passives (all damage characters get a boost in movement and reload speed after a kill or assist, for example), you don't have to rely on the micro-decisions of your allies. Who exactly is this game supposed to be for? Now, almost every hero, including its three new ones, has been imbued with high-skill mechanics that feel tailored to esports pros rather than the average players with no desire to play at that level. Overwatch, in its original form, was a rare FPS that welcomed non-FPS players, building room in its roster for supportive roles and characters who could win a match with a clutch heal or defensive bubble. The game's shift to an 5v5 format that emphasizes aggressive play and the sweeping balance changes to most of its heroes target Overwatch's most experienced players and not the ones that might return to the game or try it for the first time next week. The limited, early access version of Overwatch 2 that I've played along with other members of the press in the past week hasn't had the joy sucked out of it yet, but I'm worried about its future. I've played all three of the new heroes that will arrive with Overwatch 2 next week and none of them are egregiously strong, but it's going to be something to watch as the game moves forward.

overwatch 2 mei

And for Blizzard, a company that's estimated to have made over $100 million (opens in new tab) in a month from Diablo: Immortal earlier this year, it's hard not to see how this could go wrong fast. To lock heroes behind the battle pass, even if they're free, opens the opportunity for the monetization and progression systems to dangle what is essentially player power in front of you. I'm skeptical of Blizzard's ability to keep its roadmap of roughly three heroes each year in equilibrium with the rest of the cast, especially when it's only going to get harder as the number grows.








Overwatch 2 mei